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		<title>JohnnyTwoShoes News</title>
		<link>http://www.johnnytwoshoes.com/</link>
		<description>Game related news and information.</description>
		<lastBuildDate>21 Nov 2008 00:10:16 GMT</lastBuildDate>
		<language>en-gb</language>
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		<title>JohnnyTwoShoes Steam group</title>
		<link>http://www.johnnytwoshoes.com/posts/permalink/63</link>
		<guid>http://www.johnnytwoshoes.com/posts/permalink/63</guid>
		<pubDate>11 Nov 2008 06:45:20 GMT</pubDate>
		<description>&lt;p&gt;&lt;img src=&quot;http://www.johnnytwoshoes.com/lib/images/artwork/l4d.jpg&quot; /&gt;&lt;/p&gt;

&lt;p&gt;We've been playing Left4Dead alot the last few days, in the forum &lt;a href=&quot;http://www.johnnytwoshoes.com/profile/user/AnarchyDom&quot;&gt;AnarchyDom&lt;/a&gt; made us realise that some JohnnyTwoShoes players will be playing too. For that reason we started the JohnnyTwoShoes group on Steam.&lt;/p&gt;

&lt;p&gt;Left4Dead is great fun and can be pretty scary at times &amp;mdash; it would be even better if the rest of the AI were real people. For that reason, we're going to organise some online co-op matches where we can play together.&lt;/p&gt;

&lt;p&gt;The group is public so anyone with a SteamID can join. If it works out to be a successful idea, we could start to include other games too!&lt;/p&gt;</description>
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		<title>Konstrukt Beta Entries Closed</title>
		<link>http://www.johnnytwoshoes.com/posts/permalink/62</link>
		<guid>http://www.johnnytwoshoes.com/posts/permalink/62</guid>
		<pubDate>11 Nov 2008 02:24:51 GMT</pubDate>
		<description>&lt;p&gt;Konstrukt Beta is still running, however, there won't be any new invites for the current version of the game.&lt;/p&gt;

&lt;p&gt;Next time we Beta a game (in the next few weeks) we will hopefully have a better system to request beta access.&lt;/p&gt;

&lt;p&gt;Many players have asked why we choose some over others &amp;mdash; It's simple, if you have shown that you enjoy JohnnyTwoShoes games by having an active account, we will consider you above other players.&lt;/p&gt;

&lt;p&gt;If you didn't make it, good luck next time!&lt;/p&gt;</description>
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				<item>
		<title>Konstrukt Beta</title>
		<link>http://www.johnnytwoshoes.com/posts/permalink/61</link>
		<guid>http://www.johnnytwoshoes.com/posts/permalink/61</guid>
		<pubDate>11 Nov 2008 13:33:08 GMT</pubDate>
		<description>&lt;p&gt;&lt;img src=&quot;http://www.johnnytwoshoes.com/lib/images/artwork/konstrukt_beta.png&quot; alt=&quot;Konstrukt Beta&quot; /&gt;&lt;/p&gt;

&lt;p&gt;Ever wanted to blow-up buildings that your friends made or make a 200m chicken out of wood and then blow that up Well, you can if you're in the leaderboard because you've automatically been invited to the Konstrukt beta.&lt;/p&gt;

&lt;p&gt;If you'd like to take part in playing in this beta, please leave a comment on this post.&lt;/p&gt;</description>
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				<item>
		<title>Forums Open</title>
		<link>http://www.johnnytwoshoes.com/posts/permalink/60</link>
		<guid>http://www.johnnytwoshoes.com/posts/permalink/60</guid>
		<pubDate>11 Nov 2008 18:00:07 GMT</pubDate>
		<description>&lt;p&gt;&lt;img src=&quot;http://johnnytwoshoes.com/lib/images/artwork/forum.png&quot; alt=&quot;Forum Open for Conversation&quot; /&gt;&lt;/p&gt;
&lt;p&gt;The forum is now open to all users. We plan on bringing a ton of features to the forum as JohnnyTwoShoes grows, right now we think it will be the best place to get to know each other and talk about what we all love &amp;mdash; games!&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;&lt;a href=&quot;http://www.johnnytwoshoes.com/forum&quot;&gt;Head over to the forum&lt;/a&gt; and introduce yourselves!&lt;/strong&gt;&lt;/p&gt;
</description>
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		<title>HighSpeedChase Now Available</title>
		<link>http://www.johnnytwoshoes.com/posts/permalink/59</link>
		<guid>http://www.johnnytwoshoes.com/posts/permalink/59</guid>
		<pubDate>11 Nov 2008 16:55:12 GMT</pubDate>
		<description>&lt;p&gt;&lt;a href=&quot;http://www.johnnytwoshoes.com/flyer/highspeedchase&quot;&gt;&lt;img src=&quot;http://johnnytwoshoes.com/lib/images/artwork/hsc_ddp4.png&quot; alt=&quot;HighSpeedChase iPhone&quot; /&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;High Speed Chase for the iPhone and iPod touch is now available to buy directly through the App Store for the promised low price of $1.&lt;/p&gt;

&lt;p&gt;&lt;a href=&quot;http://clkuk.tradedoubler.com/clickp(23708)a(1480275)g(11703474)url(http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftwareid=295759209&amp;mt=8&amp;partnerId=2003)&quot;&gt;&lt;strong&gt;Buy HighSpeedChase Now&lt;/strong&gt;&lt;/a&gt; (opens iTunes)&lt;/p&gt;</description>
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		<title>iPhone Development Diary Part 3</title>
		<link>http://www.johnnytwoshoes.com/posts/permalink/58</link>
		<guid>http://www.johnnytwoshoes.com/posts/permalink/58</guid>
		<pubDate>11 Nov 2008 17:25:54 GMT</pubDate>
		<description>&lt;p&gt;&lt;img src=&quot;http://johnnytwoshoes.com/lib/images/artwork/hsc_ddp3.jpg&quot; alt=&quot;HighSpeedChase iPhone&quot; /&gt;&lt;/p&gt;
&lt;p&gt;Well, that was pretty quick of us. The final HighSpeedChase code was submitted to Apple last night and should be available to buy soon for $1 from the App Store.&lt;/p&gt;
&lt;p&gt;We'll keep you updated as we hear more.&lt;/p&gt;</description>
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				<item>
		<title>Banana Dash World 4 Preview</title>
		<link>http://www.johnnytwoshoes.com/posts/permalink/57</link>
		<guid>http://www.johnnytwoshoes.com/posts/permalink/57</guid>
		<pubDate>11 Nov 2008 03:21:38 GMT</pubDate>
		<description>&lt;p&gt;&lt;object width=&quot;480&quot; height=&quot;360&quot;&gt;	&lt;param name=&quot;allowfullscreen&quot; value=&quot;true&quot; /&gt;	&lt;param name=&quot;allowscriptaccess&quot; value=&quot;always&quot; /&gt;	&lt;param name=&quot;movie&quot; value=&quot;http://vimeo.com/moogaloop.swfclip_id=2140542&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=0&amp;amp;show_portrait=0&amp;amp;color=00adef&amp;amp;fullscreen=1&quot; /&gt;	&lt;embed src=&quot;http://vimeo.com/moogaloop.swfclip_id=2140542&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=0&amp;amp;show_portrait=0&amp;amp;color=00adef&amp;amp;fullscreen=1&quot; type=&quot;application/x-shockwave-flash&quot; allowfullscreen=&quot;true&quot; allowscriptaccess=&quot;always&quot; width=&quot;480&quot; height=&quot;360&quot;&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/p&gt;
&lt;p&gt;Here's a little sneak at the new &lt;a href=&quot;http://johnnytwoshoes.com/game/bananadash&quot;&gt;Banana Dash&lt;/a&gt; game. It will have loads more puzzles, more interactive objects than the last games as well as a bunch of new characters to meet.&lt;/p&gt;
&lt;p&gt;We know that &lt;a href=&quot;http://johnnytwoshoes.com/game/bananadashworldthree&quot;&gt;World 3&lt;/a&gt; was totally different to &lt;a href=&quot;http://johnnytwoshoes.com/game/bananadash&quot;&gt;Worlds 1&lt;/a&gt; and &lt;a href=&quot;http://johnnytwoshoes.com/game/bananadashworldtwo&quot;&gt;2&lt;/a&gt;, we just like to experiment with ideas. World 4 takes things from all 3 games and wraps them up in an awesome underwater package. Hope you like the video!&lt;/p&gt;</description>
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				<item>
		<title>iPhone Development Diary Part 2</title>
		<link>http://www.johnnytwoshoes.com/posts/permalink/56</link>
		<guid>http://www.johnnytwoshoes.com/posts/permalink/56</guid>
		<pubDate>10 Oct 2008 15:30:05 GMT</pubDate>
		<description>&lt;p&gt;&lt;object width=&quot;480&quot; height=&quot;320&quot;&gt;	&lt;param name=&quot;allowfullscreen&quot; value=&quot;true&quot; /&gt;	&lt;param name=&quot;allowscriptaccess&quot; value=&quot;always&quot; /&gt;	&lt;param name=&quot;movie&quot; value=&quot;http://vimeo.com/moogaloop.swfclip_id=2102377&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=0&amp;amp;show_portrait=0&amp;amp;color=00adef&amp;amp;fullscreen=1&quot; /&gt;	&lt;embed src=&quot;http://vimeo.com/moogaloop.swfclip_id=2102377&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=0&amp;amp;show_portrait=0&amp;amp;color=00adef&amp;amp;fullscreen=1&quot; type=&quot;application/x-shockwave-flash&quot; allowfullscreen=&quot;true&quot; allowscriptaccess=&quot;always&quot; width=&quot;480&quot; height=&quot;320&quot;&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/p&gt;
&lt;p&gt;First of all, apologies about the poor quality video. I take all the blame for that! It is, after all, the first public appearance of &lt;a href=&quot;http://johnnytwoshoes.com/game/highspeedchase&quot;&gt;HighSpeedChase&lt;/a&gt; on the iPhone!&lt;/p&gt;
&lt;p&gt;It will be released on the app store (once it's approved by Apple and once we finish it off) for 59p (that's just $1). Finally, a game that's awesome, cheap and actually fun to play anywhere you are.&lt;/p&gt;

&lt;p&gt;It runs on both iPod Touch and iPhone &amp;mdash; Features &amp;mdash; &lt;/p&gt;
&lt;ul class=&quot;bullet&quot;&gt;
&lt;li&gt;Vibration on crash&lt;/li&gt;
&lt;li&gt;In-game 100% accelerometer controlled&lt;/li&gt;
&lt;li&gt;Updated graphics&lt;/li&gt;
&lt;li&gt;Upgrade levels&lt;/li&gt;
&lt;li&gt;Police chases&lt;/li&gt;
&lt;li&gt;Scoreboards&lt;/li&gt;
&lt;li&gt;Portable awesome fun&lt;/li&gt;
&lt;li&gt;Ridiculous low credit-crunch price&lt;/li&gt;
&lt;/ul&gt;</description>
		</item>
				<item>
		<title>iPhone Development Diary Part 1</title>
		<link>http://www.johnnytwoshoes.com/posts/permalink/55</link>
		<guid>http://www.johnnytwoshoes.com/posts/permalink/55</guid>
		<pubDate>10 Oct 2008 07:10:12 GMT</pubDate>
		<description>&lt;p&gt;&lt;img src=&quot;http://johnnytwoshoes.com/lib/images/artwork/iphone_dev_1.jpg&quot; alt=&quot;HighSpeedChase iPhone Development Diary Part 1&quot; /&gt;&lt;/p&gt;

&lt;p&gt;We've got a few big projects on at the moment but today we managed to make excellent progress on HighSpeedChase for iPhone (and iPod Touch).&lt;/p&gt;

&lt;p&gt;Above is actual gameplay footage from the game running on a 16GB iPhone. The graphics are temporary as they've been &quot;borrowed&quot; from &lt;a href=&quot;http://www.johnnytwoshoes.com/game/theheist&quot;&gt;The Heist&lt;/a&gt; for now while we focus on gameplay. What I can say right now is that the game runs amazingly quick without the slightest hint of a frame drop!&lt;/p&gt;

&lt;p&gt;Of course, we're still in the development stages of the game but it's a very exciting time at JohnnyTwoShoes. The iPhone shows us so much promise as a valid gaming platform and we assure you, we're not stopping here either. We plan to continue testing and developing for new (and current) hardware technologies in the future! Stay tuned.&lt;/p&gt;</description>
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		<title>HighSpeedChase Announced for iPhone</title>
		<link>http://www.johnnytwoshoes.com/posts/permalink/54</link>
		<guid>http://www.johnnytwoshoes.com/posts/permalink/54</guid>
		<pubDate>10 Oct 2008 03:16:11 GMT</pubDate>
		<description>&lt;p&gt;&lt;img src=&quot;http://johnnytwoshoes.com/lib/images/artwork/highspeedchaseannouncement.jpg&quot; alt=&quot;HighSpeedChase Announcement&quot; width=&quot;480&quot; height=&quot;110&quot; /&gt;&lt;/p&gt;

&lt;p&gt;Today we're officially announcing HighSpeedChase for the iPhone, we've been developing it in the background for the last few weeks. It's slated for release before Christmas 2008.&lt;/p&gt;
&lt;p&gt;HighSpeedChase iPhone will be very pick-up-and-play so you can get into the game anywhere you have a few minutes spare. It's not HighSpeedChase 2, more like HighSpeedChase 1.5, there will also be unlockable items and difficulty levels to play through.&lt;/p&gt;

&lt;p&gt;Any questions or comments, feel free!&lt;/p&gt;</description>
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